So PS3 Informer (don’t click that you’ll just encourage them!) posted their one-word review of Uncharted 2, which was simply “QTE”.
Now we here at Fall Damage have been longstanding opponents of Quick Time Events (note that’s 3 words ;)) in all their trappings. However to say this is in any way shape or form a major factor in Uncharted 2 is stretching the truth. This author can only remember 2 or 3 encounters that required QTE’s of any kind. And even these were the most forgivable types of QTE’s imaginable.
We’re not talking about segments where a single timed button press causes you to tear an opponent’s head off and mail it to his family. The segments in question feature situations where Drake is either thrown to the ground or grabbed and lifted from his feet. In either instance, hitting the prompted button (square) causes Drake to punch his opponent. This only makes sense, because you’ll have been using square to punch consistently throughout the game.
It’s less of a QTE, and more a reminder that you still have the ability to interact in a very cinematic scripted sequence.
This game deserves a lot more than a one-word review.. but we’d have simply gone with “Perfect.”