<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Fall Damage: Level 11 &#8211; The OMGSOMANYGAMES Show</title>
	<atom:link href="http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/</link>
	<description>It&#039;s not the fall that&#039;ll kill you...</description>
	<lastBuildDate>Mon, 21 Dec 2009 16:53:58 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Aevan</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-138</link>
		<dc:creator>Aevan</dc:creator>
		<pubDate>Sat, 14 Nov 2009 12:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-138</guid>
		<description>Aww, we record on wednesdays... do you think you could reschedule your schizophrenic outbursts for then?   Don&#039;t worry, Scares... I am rooting for you and so is Mix, and we&#039;re the only ones that matter anyway. XD Well, he is... since he records the show &gt;_&gt;.</description>
		<content:encoded><![CDATA[<p>Aww, we record on wednesdays&#8230; do you think you could reschedule your schizophrenic outbursts for then?   Don&#8217;t worry, Scares&#8230; I am rooting for you and so is Mix, and we&#8217;re the only ones that matter anyway. XD Well, he is&#8230; since he records the show >_>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-136</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Sat, 14 Nov 2009 06:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-136</guid>
		<description>Here&#039;s a secret... you never know how someone&#039;s going to do on a podcast until you have them on the f*&amp;%ing podcast.  

I&#039;m done justifying the casting process for my show to you.  Conversation over.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a secret&#8230; you never know how someone&#8217;s going to do on a podcast until you have them on the f*&#038;%ing podcast.  </p>
<p>I&#8217;m done justifying the casting process for my show to you.  Conversation over.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr. Scares</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-135</link>
		<dc:creator>Dr. Scares</dc:creator>
		<pubDate>Sat, 14 Nov 2009 05:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-135</guid>
		<description>Had to respond to this.  Yeah... it was scripted.  Otherwise it would have been me bantering to.... myself?

My schizophrenic outbursts only happen on Thursdays, and sadly I recorded this on a Friday.  Bad timing I guess.</description>
		<content:encoded><![CDATA[<p>Had to respond to this.  Yeah&#8230; it was scripted.  Otherwise it would have been me bantering to&#8230;. myself?</p>
<p>My schizophrenic outbursts only happen on Thursdays, and sadly I recorded this on a Friday.  Bad timing I guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aevan</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-133</link>
		<dc:creator>Aevan</dc:creator>
		<pubDate>Sat, 14 Nov 2009 02:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-133</guid>
		<description>Do I need to put the two of you in seperate rooms?  

Beeman:  Mixmoff has talked to Scares extensively outside of the podcast, so I trust his judgement to the core that this new guy won&#039;t completely fail us.  The fun of being able to see what he can do off the cuff is a bonus as well.

Mixmoff:  Play through Modern Warfare 2.  The last hour of that game is... so.. amazing.  I don&#039;t even.</description>
		<content:encoded><![CDATA[<p>Do I need to put the two of you in seperate rooms?  </p>
<p>Beeman:  Mixmoff has talked to Scares extensively outside of the podcast, so I trust his judgement to the core that this new guy won&#8217;t completely fail us.  The fun of being able to see what he can do off the cuff is a bonus as well.</p>
<p>Mixmoff:  Play through Modern Warfare 2.  The last hour of that game is&#8230; so.. amazing.  I don&#8217;t even.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beeman</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-131</link>
		<dc:creator>Beeman</dc:creator>
		<pubDate>Sat, 14 Nov 2009 01:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-131</guid>
		<description>Well, it&#039;s one thing to like what he sent in...but if you&#039;re going to put him on the air based on that alone...I have to question your audition process.

Like I said, you guys generally pull your podcasts out of your asses...and that&#039;s what makes it unique and enjoyable. This guy&#039;s audition sounded highly rehearsed and scripted...a very contrasting feel to Fall-Damage.

But who knows, he could be awesome as fuck on the show. I would just recommend a little more extensive auditioning before letting someone go onto the show &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s one thing to like what he sent in&#8230;but if you&#8217;re going to put him on the air based on that alone&#8230;I have to question your audition process.</p>
<p>Like I said, you guys generally pull your podcasts out of your asses&#8230;and that&#8217;s what makes it unique and enjoyable. This guy&#8217;s audition sounded highly rehearsed and scripted&#8230;a very contrasting feel to Fall-Damage.</p>
<p>But who knows, he could be awesome as fuck on the show. I would just recommend a little more extensive auditioning before letting someone go onto the show &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-130</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Sat, 14 Nov 2009 01:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-130</guid>
		<description>I liked what he sent in.  I said as much.  I&#039;d say as much again. 

I had no problem with it being scripted because it wasn&#039;t sent in with the anticipation that it would actually run on air.</description>
		<content:encoded><![CDATA[<p>I liked what he sent in.  I said as much.  I&#8217;d say as much again. </p>
<p>I had no problem with it being scripted because it wasn&#8217;t sent in with the anticipation that it would actually run on air.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beeman</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-129</link>
		<dc:creator>Beeman</dc:creator>
		<pubDate>Sat, 14 Nov 2009 00:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-129</guid>
		<description>Oh I certainly wasn&#039;t implying that I could do better. However, unless you intend on heavily scripting future shows, it may not be a particularly good idea to regard such...rehearsed auditions so highly :P</description>
		<content:encoded><![CDATA[<p>Oh I certainly wasn&#8217;t implying that I could do better. However, unless you intend on heavily scripting future shows, it may not be a particularly good idea to regard such&#8230;rehearsed auditions so highly <img src='http://www.fall-damage.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-128</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Sat, 14 Nov 2009 00:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-128</guid>
		<description>Open casting is still running for anyone who thinks they can do better. ;)</description>
		<content:encoded><![CDATA[<p>Open casting is still running for anyone who thinks they can do better. <img src='http://www.fall-damage.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beeman</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-127</link>
		<dc:creator>Beeman</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-127</guid>
		<description>An audition would imply that he&#039;s performing exactly how he would on the show. That&#039;s what an audition is, after all &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>An audition would imply that he&#8217;s performing exactly how he would on the show. That&#8217;s what an audition is, after all &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-126</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-126</guid>
		<description>Most people would wait until he was actually live on the show before implying he doesn&#039;t fit.

I asked for an audition clip.  That&#039;s exactly what we received.</description>
		<content:encoded><![CDATA[<p>Most people would wait until he was actually live on the show before implying he doesn&#8217;t fit.</p>
<p>I asked for an audition clip.  That&#8217;s exactly what we received.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beeman</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-124</link>
		<dc:creator>Beeman</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-124</guid>
		<description>Bleeeeh, I need to not comment before listening to the entire show &gt;_&gt;


Anyhoo, I have a comment about newguy...or rather, the guy whose...audition thing you aired. I think he was...well, I don&#039;t wanna diss the guy &#039;cause he seemd pretty coo&#039;. However, it sounded more like he wrote an essay for a class than just having casual chatter about gaming. This podcast is more like...the feel of it is like a couple friends talkin&#039; about games. That guy&#039;s audition was more of a professional or...trying to be professional about it. Like I said, it sounded to me like he wrote an essay then was reading it in front of you, his classmates XD

I also felt like he was perhaps overperforming a bit...to make himself look good. Like, I don&#039;t know...I used to write things somewhat similar to that back in high school...and when I look back on those writings I think &quot;man what a noob I was&quot;. 

Ahem...just my two cents &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>Bleeeeh, I need to not comment before listening to the entire show &gt;_&gt;</p>
<p>Anyhoo, I have a comment about newguy&#8230;or rather, the guy whose&#8230;audition thing you aired. I think he was&#8230;well, I don&#8217;t wanna diss the guy &#8217;cause he seemd pretty coo&#8217;. However, it sounded more like he wrote an essay for a class than just having casual chatter about gaming. This podcast is more like&#8230;the feel of it is like a couple friends talkin&#8217; about games. That guy&#8217;s audition was more of a professional or&#8230;trying to be professional about it. Like I said, it sounded to me like he wrote an essay then was reading it in front of you, his classmates XD</p>
<p>I also felt like he was perhaps overperforming a bit&#8230;to make himself look good. Like, I don&#8217;t know&#8230;I used to write things somewhat similar to that back in high school&#8230;and when I look back on those writings I think &#8220;man what a noob I was&#8221;. </p>
<p>Ahem&#8230;just my two cents &gt;.&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beeman</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-121</link>
		<dc:creator>Beeman</dc:creator>
		<pubDate>Fri, 13 Nov 2009 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-121</guid>
		<description>Man! Cod is a PC shooter at heart. The only reason they put so much emphasis on the console version is because there are so many console playin&#039; tards out there. The console owners far outweigh the PC gamers...that&#039;s why they make them &quot;console shooters&quot;.

I personally don&#039;t really have an opinion on MW2 currently, however...modern warfare isn&#039;t just any shooter. The story is spectacular. But on top of that, the multiplayer is...well, cod4 is one of the best multiplayer games I&#039;ve ever played. It is indeed still popular and, as cruz said, buy it on PC. It&#039;s just better on PC. You get it on PC then you can play with me and cruz sometime :D

As far as getting emotional about games goes...it&#039;s just like crying at a movie or laughing at a movie...only moreso because you&#039;re the one making the events transpire in the game. At the most emotional point in any game, the reason you get emotional about it is because you develop a personal relationship with those characters. Aeris? I loved her, she kept my party alive and shit...then bam she&#039;s gone. The game was never the same again for me. It was horrible! The climax in cod4. Jesus ass I wanted to die D:

Anyways, other than that, good show. But if you&#039;re going to do individual intro music for each segment, then you may as well separate each segment into their own podcasts &gt;__&gt;
Which, I actually wouldn&#039;t mind that since I generally only listen for crit or quit...then kinda blank out for the rest :o</description>
		<content:encoded><![CDATA[<p>Man! Cod is a PC shooter at heart. The only reason they put so much emphasis on the console version is because there are so many console playin&#8217; tards out there. The console owners far outweigh the PC gamers&#8230;that&#8217;s why they make them &#8220;console shooters&#8221;.</p>
<p>I personally don&#8217;t really have an opinion on MW2 currently, however&#8230;modern warfare isn&#8217;t just any shooter. The story is spectacular. But on top of that, the multiplayer is&#8230;well, cod4 is one of the best multiplayer games I&#8217;ve ever played. It is indeed still popular and, as cruz said, buy it on PC. It&#8217;s just better on PC. You get it on PC then you can play with me and cruz sometime <img src='http://www.fall-damage.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>As far as getting emotional about games goes&#8230;it&#8217;s just like crying at a movie or laughing at a movie&#8230;only moreso because you&#8217;re the one making the events transpire in the game. At the most emotional point in any game, the reason you get emotional about it is because you develop a personal relationship with those characters. Aeris? I loved her, she kept my party alive and shit&#8230;then bam she&#8217;s gone. The game was never the same again for me. It was horrible! The climax in cod4. Jesus ass I wanted to die D:</p>
<p>Anyways, other than that, good show. But if you&#8217;re going to do individual intro music for each segment, then you may as well separate each segment into their own podcasts &gt;__&gt;<br />
Which, I actually wouldn&#8217;t mind that since I generally only listen for crit or quit&#8230;then kinda blank out for the rest <img src='http://www.fall-damage.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-120</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Fri, 13 Nov 2009 16:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-120</guid>
		<description>I clicked through to the profile page of all our Cakefarts, and recognized your name from the email address associated with this user on our site.</description>
		<content:encoded><![CDATA[<p>I clicked through to the profile page of all our Cakefarts, and recognized your name from the email address associated with this user on our site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GojiGirlfriend</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-119</link>
		<dc:creator>GojiGirlfriend</dc:creator>
		<pubDate>Fri, 13 Nov 2009 16:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-119</guid>
		<description>Oh, and my little brother went to the midnight release of COD:MW2, stayed up all night, beat singleplayer and did some multiplayer, then went to school. Teenage boys are mutants. He&#039;s apparently really enjoying it, though.</description>
		<content:encoded><![CDATA[<p>Oh, and my little brother went to the midnight release of COD:MW2, stayed up all night, beat singleplayer and did some multiplayer, then went to school. Teenage boys are mutants. He&#8217;s apparently really enjoying it, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GojiGirlfriend</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-118</link>
		<dc:creator>GojiGirlfriend</dc:creator>
		<pubDate>Fri, 13 Nov 2009 11:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-118</guid>
		<description>Actually I had friended some new folks and knew they wouldn&#039;t know who the hell &#039;Cakefart&#039; was, but might recognize a name I use online a lot. Also: how did you know it was meeee? Goji doesn&#039;t even have Steam, so I couldn&#039;t have been given away that way.</description>
		<content:encoded><![CDATA[<p>Actually I had friended some new folks and knew they wouldn&#8217;t know who the hell &#8216;Cakefart&#8217; was, but might recognize a name I use online a lot. Also: how did you know it was meeee? Goji doesn&#8217;t even have Steam, so I couldn&#8217;t have been given away that way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-117</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Fri, 13 Nov 2009 02:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-117</guid>
		<description>I don&#039;t remember us saying the game being linear was an inherently BAD thing.  As stated, it&#039;s BioWare and not Bethesda.  A solid linear storyline is the style they&#039;ve perfected.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t remember us saying the game being linear was an inherently BAD thing.  As stated, it&#8217;s BioWare and not Bethesda.  A solid linear storyline is the style they&#8217;ve perfected.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DestinedCruz</title>
		<link>http://www.fall-damage.com/2009/11/fall-damage-level-11-the-omgsomanygames-show/comment-page-1/#comment-116</link>
		<dc:creator>DestinedCruz</dc:creator>
		<pubDate>Fri, 13 Nov 2009 02:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=859#comment-116</guid>
		<description>Just a couple things I&#039;m going to throw out there on this...

Mix, get CoD4 on PC. Also, the online community is still going strong, and it&#039;s one of the better multiplayer FPS games out there.

Also, I don&#039;t see how Dragon Age is relying on the sex scenes, I have completely ignored any sort of relationship option in the game because it doesn&#039;t interest me at all, and I can honestly say the game is still fantastic. I also don&#039;t understand how you can put a game down for being linear. Enough JRPGs are fantastic despite the plot linearity. and Mass Effect wasn&#039;t hurt at all for it. You get a more cinematic and focused plot out of it instead of something disjointed and short as in Fallout 3 and Oblivion.</description>
		<content:encoded><![CDATA[<p>Just a couple things I&#8217;m going to throw out there on this&#8230;</p>
<p>Mix, get CoD4 on PC. Also, the online community is still going strong, and it&#8217;s one of the better multiplayer FPS games out there.</p>
<p>Also, I don&#8217;t see how Dragon Age is relying on the sex scenes, I have completely ignored any sort of relationship option in the game because it doesn&#8217;t interest me at all, and I can honestly say the game is still fantastic. I also don&#8217;t understand how you can put a game down for being linear. Enough JRPGs are fantastic despite the plot linearity. and Mass Effect wasn&#8217;t hurt at all for it. You get a more cinematic and focused plot out of it instead of something disjointed and short as in Fallout 3 and Oblivion.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
