After finally playing through Uncharted 2: Among Thieves, I find it only fitting to write my own single word review.
“Masterpiece.”
In response to the review we commented on previously, I only recall two quick time events used in the entire game, and those are only when fighting a certain type of enemy, and only if they manage to grab you. Plus, these two events require pressing the two standard melee attack buttons at times that make perfect sense, so instead of really being QTE, the button icons on the screen are more just informing you that you can start your regular attack inputs – these two enemies just have a different attack animation so you may not have understood it was time to mash buttons.
Outside of the playground ridicule we have going here, Uncharted 2 really is Naughty Dog’s magnum opus, the PS3′s crown jewel title for the system, and a milestone in gaming, interactive fiction and even cinema. Whilst not perfect (due to some incredibly frustrating control issues to do with the cover/dodge system not doing exactly what you want when you tell it to, and the jump targeting doing some odd things on occasion), this game is a shining example of everything a big-budget video game developer should hope to achieve. I can’t wait to see what Naughty Dog has in store for us next, be it a third Uncharted (which is an absolute given at this point), a new game in the Jak series (YES PLEASE), or a new IP altogether. This is a company that fully understands gaming as a medium, and Uncharted 2 is proof of their enlightenment.
Long story short – Uncharted 2 is a masterpiece. If you have a PS3 and $60, you need this game.
















