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	<title>Comments on: A Future Possible?</title>
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		<title>By: DestinedCruz</title>
		<link>http://www.fall-damage.com/2009/12/a-future-possible/comment-page-1/#comment-139</link>
		<dc:creator>DestinedCruz</dc:creator>
		<pubDate>Wed, 09 Dec 2009 03:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=982#comment-139</guid>
		<description>Hey, sounds good to me!</description>
		<content:encoded><![CDATA[<p>Hey, sounds good to me!</p>
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		<title>By: Mixmoff</title>
		<link>http://www.fall-damage.com/2009/12/a-future-possible/comment-page-1/#comment-138</link>
		<dc:creator>Mixmoff</dc:creator>
		<pubDate>Tue, 08 Dec 2009 14:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=982#comment-138</guid>
		<description>If you want to play HL with the portal gun so much, do it.

    * First off, backup up your entire Portal directory in a safe place. It’s the folder marked “portal” in ..\Steam\steamapps\(your_steam_id)\. We, nor Valve, take any responsibility in the unlikely event of you hosing your game files. Worse comes to worse though, you could always just redownload from STEAM.
    * Next, download and install, if you haven’t already, GCFScape. This handy program will allow you to access the cached game files for any Source-powered game, in addition to several other Steam games you may have downloaded.
    * Once that’s done, browse to the directory ..\Steam\steamapps\. There, you’ll see all the available GCF archives. We’ll start with Half-Life 2.
    * Open the GCF marked “half-life 2 content.gcf” You’ll see a directory tree in the left pane. Click the box to the left of the folder marked “hl2″ to see the directory listing contained within it. Then, right-click “maps,” select ‘Extract’ and extract the entire folder into the directory \Steam\steamapps\(your_steam_id)\portal\portal. This will merge it with the existing Portal map folder.
    * Do the same with the ’scenes’ folder
    * Fire up Steam and run Portal. When it’s done doing its thing, open up the developer console with ‘~’ (you may need to enable it under your keyboard options).
    * At the console, type “maps” to list all the available maps. Now that you’ve imported the Half-Life 2 maps, this will be a fairly lengthy list and some of the names, like citadel and canals, should seem familiar.
    * Type “map” and then the map name to open that map. For instance, “map d1_canals_01″
    * When the map is done loading, pull up the console again and enable cheats by entering “sv_cheats 1″
    * To give yourself all weapons, including the portal gun, enter “impulse 101″
    * Depending on how far you got in Portal, you may need to upgrade the portal gun to fire both portals. Enter “upgrade_portalgun” to do so
    * Go lay waste to some alien scum with the power of portals!</description>
		<content:encoded><![CDATA[<p>If you want to play HL with the portal gun so much, do it.</p>
<p>    * First off, backup up your entire Portal directory in a safe place. It’s the folder marked “portal” in ..\Steam\steamapps\(your_steam_id)\. We, nor Valve, take any responsibility in the unlikely event of you hosing your game files. Worse comes to worse though, you could always just redownload from STEAM.<br />
    * Next, download and install, if you haven’t already, GCFScape. This handy program will allow you to access the cached game files for any Source-powered game, in addition to several other Steam games you may have downloaded.<br />
    * Once that’s done, browse to the directory ..\Steam\steamapps\. There, you’ll see all the available GCF archives. We’ll start with Half-Life 2.<br />
    * Open the GCF marked “half-life 2 content.gcf” You’ll see a directory tree in the left pane. Click the box to the left of the folder marked “hl2″ to see the directory listing contained within it. Then, right-click “maps,” select ‘Extract’ and extract the entire folder into the directory \Steam\steamapps\(your_steam_id)\portal\portal. This will merge it with the existing Portal map folder.<br />
    * Do the same with the ’scenes’ folder<br />
    * Fire up Steam and run Portal. When it’s done doing its thing, open up the developer console with ‘~’ (you may need to enable it under your keyboard options).<br />
    * At the console, type “maps” to list all the available maps. Now that you’ve imported the Half-Life 2 maps, this will be a fairly lengthy list and some of the names, like citadel and canals, should seem familiar.<br />
    * Type “map” and then the map name to open that map. For instance, “map d1_canals_01″<br />
    * When the map is done loading, pull up the console again and enable cheats by entering “sv_cheats 1″<br />
    * To give yourself all weapons, including the portal gun, enter “impulse 101″<br />
    * Depending on how far you got in Portal, you may need to upgrade the portal gun to fire both portals. Enter “upgrade_portalgun” to do so<br />
    * Go lay waste to some alien scum with the power of portals!</p>
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		<title>By: linthuslyth</title>
		<link>http://www.fall-damage.com/2009/12/a-future-possible/comment-page-1/#comment-137</link>
		<dc:creator>linthuslyth</dc:creator>
		<pubDate>Tue, 08 Dec 2009 02:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fall-damage.com/?p=982#comment-137</guid>
		<description>What I&#039;m really eager to see, if ever this game does get developed, is how they will mash together the standard first-person shooter aspect of Half-Life and the innovative puzzle aspect Portal.

If could lean either way. Being that either the Portal Gun will be another instrument to flank through your enemies. Or it could also be more of the Gravity Gun being used for really cleaver and well built puzzles. I think the balance of the two would be pretty awesome and I think that balance would be a challenge for Valve... but they are Valve, after all.

(Well, I haven&#039;t played a lot of Half-Life so correct me if I&#039;m wrong at something*stares at Cruz*)</description>
		<content:encoded><![CDATA[<p>What I&#8217;m really eager to see, if ever this game does get developed, is how they will mash together the standard first-person shooter aspect of Half-Life and the innovative puzzle aspect Portal.</p>
<p>If could lean either way. Being that either the Portal Gun will be another instrument to flank through your enemies. Or it could also be more of the Gravity Gun being used for really cleaver and well built puzzles. I think the balance of the two would be pretty awesome and I think that balance would be a challenge for Valve&#8230; but they are Valve, after all.</p>
<p>(Well, I haven&#8217;t played a lot of Half-Life so correct me if I&#8217;m wrong at something*stares at Cruz*)</p>
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