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Big news and controversy over Final Fantasy XIV’s “fatigue” system has spread across the internet. All this leading to complaints and even some apparent pre-order cancellations. If you haven’t heard Final Fantasy XIV includes a system which will limit the amount of experience you gain over time. This is based on a very convoluted threshold explanation that the game’s director, Nobuaki Komoto posted in the beta forums. The system is basically this: players can earn experience as long as they don’t exceed threshold limits. Once a threshold has been exceeded, experience earned is decreased, and they continue to decrease with every threshold exceeded. Eventually, you will earn no experience at all. These thresholds reset every week, and begins counting the moment you earn experience.
Though according to the explanation, decrease in experience also begins to recover when doing activities that don’t earn experience.
Its seems like to me Square-Enix is failing to see how MMO players play MMO’s, and then to limit that very same system seems rather ridiculous to me. Planning to charge full price for a game that you can only play some of the time seems rather atrocious. Is it just me or is this disconnected with how people actually play games?
As an MMO player what are your thoughts on this system? Want to discuss it? Head over to forums and let us know your opinion.

We’re celebrating one year of podcasts as Mixmoff, Aevan, and Dr. Scares are joined by Mephianse and Kragg. We run down some of the top clips from shows past, and pontificate on what the future holds for Fall Damage (Hint: Pretty much the exact same thing.)

Have you noticed a decline in the quality of games recently released? Are you left wondering where all the good games have gone every time you step into the electronics section of your local store? Do you wonder WHY it seems like we’ve been getting the same mindless gun-fight, breast filled game, time after time?
Hint: It’s Your Fault.