
Sometimes it feels like modern games coddle players. There was a time when beating a game meant sitting down and battling through it in one sitting. If you were lucky the developer employed a password system that would bring you back to the start of whatever level you were on. Now we have checkpoints after every minor battle and constant autosave systems. We have unlimited lives and omnipresent hint systems. Gamers today often find their only challenge in competitive multiplayer; someone on the other end creates a challenge where the developers couldn’t.
I mention this because Super Meat Boy is hard as hell. I had every intention to finish the game before reviewing it, but I couldn’t. This isn’t to say I can’t beat this game or that I won’t; god help me I will finish this game. However my conquest has eluded me due to a perfect storm of tortuously difficult levels and sheer content overload.
Super Meat Boy is, on the surface, a simple platformer where you lead a skinless flesh bag through a carnival of dangers with the elemental power of wall jumping. Dig deeper and you will begin to notice how tight the controls are. With practice you’ll find yourself recreating the exact same jump time and time again. You’ll start to feel how button press duration affects your trajectory and how a running start affects your momentum.
And then you will die, a lot, and eventually you’ll grow to accept that too.
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