
Mixmoff, Cuda, Dr. Scares, Cruz, flying cars, food pills, Dead Space 2, Sony NGP, Crysis 2, Bulletstorm, and ostrich jousting. Welcome to the future, bitches.
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Mixmoff, Cuda, Dr. Scares, Cruz, flying cars, food pills, Dead Space 2, Sony NGP, Crysis 2, Bulletstorm, and ostrich jousting. Welcome to the future, bitches.
Podcast: Play in new window | Download

The Ryu Ga Gotoku series, known in the Western world as Yakuza, has become one of Sega’s longrunners. With 4 main games and 3 spin-offs, it’s a commercial juggernaut in Japan and a sleeper hit in the west. A spiritual successor to Shenmue, with immense refinements on the basic formula of that series, it follows the adventures of former Yakuza soldier Kazuma Kiryu, as he attempts to make his way in the world, even as his criminal life continues to haunt him.

Often a topic of discussion on the podcast, the Silent Hill series has a sordid history which, on occasion, may cause certain gamers unintended torment and agita. Konami has placed the storied franchise in the hands of Czech developer Vatra Games; a gamble they’re hoping restores the series to its former glory.
Sometimes you just gotta slow down.
Video games don’t always have to be fast paced. You don’t always have to have bullets constantly flying or several hundred explosions going off in the space of about ten seconds, and even multiplayer shooters featuring squads of soldiers armed to the teeth with enough ordinance to erase a medium sized country from the face of modern civilisation don’t always need to be twitch-controlled fragfests. And though I do love sprinting across the Fields of Battle or being Called to Duty with groups of my friends online, I am here today to tell you about a game that takes the exact opposite approach to player-versus-player modern combat.
In the future, professional sports will no longer be comprised of a team of athletes chasing a sphere or ovoid around a grass field, but rather take the form of teams of cloned combatants killing each other in colourful metal deathmatch arenas for our entertainment.
As some of you may know, though many of you will not, Monday Night Combat has seen something of a re-launch this week as it makes it’s debut on Steam. This time however, I am already seeing a much brighter future for the game than it ever had on Xbox Live Arcade.

It’s all tactical insertion and stripper-powered dancing poles this week as Mixmoff, Cuda, and Dr. Scares are joined by Cruz. The gang talk Frozen Synapse, Dead Space 2, Battle Kid: Fortress of Peril, and, inevitably, Silent Hill. As Mixmoff steps away midshow, the crew takes this episode way over the self-imposed 30 minute limit!
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When Portal 2 drops on April 21st, gamers will have plenty of options for platform of choice. For those trying to decide between the 360, PS3, PC or Mac versions of the game, Valve just made a pretty respectable case for the PS3.
According to Portal 2 project lead Josh Weir, PS3 gamers get cross-platform play and chat with PC and Mac users, a Steam-play version of the game to play on their PC or Mac, and cloud storage of game saves so they can load up their save regardless of whichever platform they’re on (assuming they link up their steam account and their PS3.)
When Sony brought Valve head Gabe Newell out during their keynote E3 presentation last year, it appeared PS3 gamers could finally look forward to experiencing the same game as their 360 counterparts. Now it seems the balance has tipped heavily in the other direction, making the PS3 the no-brainer console of choice for Portal 2.

Listen folks, if you’re planning on bringing a cage up in here you can just forget it. This week Mixmoff, Cuda, and Dr. Scares are flat out intolerant of cages and their various accouterments. They talk Fighters: Uncaged, DC Universe Online, and more Assassin’s Creed Brotherhood.
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So in an attempt to make a less-than-triumphant return to getting my opinion back out to the masses with burning vigor, I have decided to pursue a more clichéd approach to my articles. Namely, my thoughts of games from days of yore.
To kick off this series of reflections on the titles that helped to make this fine industry what it is today, how about I start off with the best classic game you have almost certainly never played? (That is, if you are a reader from the United States or Canada!)