A quick google search of the term ‘video game depression’ or ‘recent video game research’ will show a startling difference in results between the years of 2008 and 2010. During the earlier time frame, it seemed the general consensus was that video games were nothing but harmful, addicting, and damaging to all of those who played them. Several studies were released in those years that claimed absolute truth in how even a couple hours a week could cause teenagers to be less social, less intelligent, and more depressed.
These views slowly started shifting into the cusp of 2010, though few still linger. With the peak of motion gaming, and developers creating games that involve the entire family, the dark world of gaming was given a second look.
Most of the opinions were formed by people that had not played games, but rather just watched behavior from an outsiders point of view of a specific group of teens and adults. Video games were harmful because that is what they observed without having been part of the activities. One could say that football is harmful, having never played it before and only seeing the physical injuries that the players take on a constant basis. Why would anyone enjoy a sport so violent and aggressive? Why would anyone want to play a video game that seems pointless or one that is filled with violence?







