Archive for the ‘Gaming news’ Category

Fall Damage: Level 24 – The Sideboob Show

Feb
18

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The Fall Damage crew is joined by Cruz and forums fanatic Mephianse this week as they discuss the DLC/DRM showdown, if there’s a WRONG way to play Mass Effect, and whether OnLive can work as promised. There’s also plenty of hot blue alien sideboob.

 

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Project Needlemouse has been unveiled.

Feb
4

That is all.

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The Megaman 10in2 – How I Played Through A Decade Of Gaming History In A Fortnight

Feb
4

  

Two weeks ago I find myself deep in thought pondering over a question that was posted on our forums – “What is your personal greatest achievement in gaming?” After serious consideration and headaches, I could only come up with a single answer. I have absolutely no idea.

The successive migranes, however, did make me realise a dark little secret of my past as a gamer, specifically a gamer who prides himself on his knowledge of classic gaming and the wealth of experience under his belt.

 I had never beaten a Megaman game.

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Akira Yamaoka Joins Up with Suda51

Feb
3

A few short weeks ago, Silent Hill composer Akira Yamaoka ended his 16 year relationship with Konami. It appears he won’t be filing for unemployment anytime soon however, as Famitsu broke word that he has officially joined on with Suda51’s team at Grasshopper Manufacture. (via 1up)

Those in the know will remember Suda51 is currently in the works alongside Resident Evil mastermind Shinji Mikami to create an as yet unannounced horror title for the Wii, PS3, 360, and PC.  With the music of Yamaoka now behind this new venture, it looks like survival horror fans have something to be very very excited about!

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Dante’s Inferno Update: New Content!

Feb
2

All the more reason to look forward to traversing the depths of Hell this spring; Dante’s Inferno DLC promises Co-op and Content Creation [For Both 360 and PS3].  

What does this mean for my excitement level for the most salacious game of the season?  Oh, it’s sky-rocketing.  Most hack-and-slash games that have come out lately have all been well and good, but they haven’t been complete.  Demon’s Souls lacked Content Creation; Bayonetta lacked both.  The entertainment factor was there, but going above and beyond expectations with additional content besides new levels or new abilities was something they all seemed to fall short on.

For just a couple extra dollars to add a little more meat to my bone, I am definitely going to look into Trials of St. Lucia.  [and you should too!]

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Mass Effect 2: This Time, It’s More Personal Than It Was Last Time

Jan
26

The Illusive Man wants YOU to join a terrorist black-ops group to save the galaxy from evil bugs and robots!

Mass Effect 2 is big. Oh, you may think it’s a long way down the road to the chemist, but etc., etc., more thinly veiled references to the Hitchhiker’s Guide to the Galaxy.

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New Features on the Forums

Jan
21

For those of you who have not yet signed up for the forums, there’s been a few big things of note happening over there the last few days. Of specific note is the new Listener of the Week Questionnaire which anyone can fill out and email in to be considered for the award!

Additionally, please contribute to the Listener Question thread if there are specific things you’d like us to discuss on the next show!

And coming this week, we will be polling the community on what our next step will be for the podcast and community. If you want your voice heard on the future advancement of the Fall Damage agenda, then register for a forums account today and speak up!

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T-Minus 5 Days Until Launch

Jan
21

The count down is on.

With the beginning of this new decade in this, the 21st of our modern centuries, on the date of twenty and six with the stars of Orion acting as a sign post… it will begin.

The hype machine is in full gear for the Mass Effect 2 launch and I, humble as I may be, am doing everything in my power to fuel those flames with my unceasing fandom (wah wah). This game, if you somehow dug a hole and managed to fall in it, is the continuation of Commander Shepard and crew’s odyssey through space putting things right that once went wrong, and hoping each time that their next leap…. wait…

Its being touted as the Empire Strikes Back of the Mass Effect saga, and that can only be a good thing.

Unless that elephant alien is Shepard’s father… that would just be weird.

Regardless, enjoy the launch trailer:

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StarCraft 2 Gameplay Footage

Jan
19

I am verging on forgiving Blizzard for splitting the game into three seperate parts…but they need more than a 37 second clip to truly win me over. I am trying to comfort myself with the presumption that more time in between games means that they’ll be wonderous and beautiful, and everything a girl could hope for.. I really hope I’m not wrong

I mean, it would be completely irrational for them to have finished all three parts at the same time with minimal effort and they’re just releasing them spaced out like this because they’re a bunch of no good, lazy, bastard, suits who are just in it for the padding of my wallet. Right?

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Halo Reach: New Details

Jan
16

According to February’s edition of Game Informer, the prequal to Halo: Combat Evolved, brings us back into a world of Spartan III’s and all the joys that are had in saving the world while still being completely and utterly expendable.  There are a few notable differences though.

Instead of being just a singular bad ass that is charged with the duties of being the only hero awesome enough to finish the job, Halo: Reach brings us an entire team of Spartans and their squad called Noble Team. You play as Noble 6, the newest member of Noble Team. The leader is Carter-259, gender equality is portrayed by the female Spartan Kat-320, Jorge-052 is heavy weapons specialist and the only Spartan II on the team, Emile-239, and Jun-266 star as canon fodder or “red shirts”, I am sure.

You and your bad ass squad will be going to Reach, a planet that is falling to the hands of the invading Covenant.  The rest of the mission seems pretty clear from here.  Don’t die, save the world, get little to no recognition for it.  A few things that will bring this game out of the typical Halo world will be the darker art styles, battles that support up to 40 AI and 20 vehicles [the original only supports 20 AI, for comparison sake], new weapons [the Marksman Rifle and Needle Rifle, which read like ownage via bullets], Melee Assassinations, and new Armor Up abilities that will allow a player to choose between powered up abilities like Sprint or Camoflauge.  There are new enemies to look out for, as well.  [Lizard faced bipedals that travel in packs.]

From a technical stand point, you can look forward to motion capture having been used in all the cinematic scenes, and 20-40 dynamic light sources at any given time.  Translation: The game is going to be pretty. 

There are a few hommages to Halo: Combat Evolved, so don’t think that you won’t see anything you haven’t already seen before.  The health bar damage will be the same as the first game and a few of the more memoriable weapons will be turning up from time to time.  Regardless, though.. Halo: Reach is proving to be able to stand on it’s own in a series that seems like it’s already done everything it could.  With Multiplayer remaining untouched in the perfection that it is, and the single player starting to sound like it’s going to blow all the other Halo games out of the water; it really leaves me hoping for one thing.

Please be less lame when it comes to your commercials, Bungie.  If this game is going to be as good as it sounds, the overdramatic stylings of advertising are going to be unnecessary.

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