Archive for the ‘General’ Category

Majin and the Forsaken Kingdom Goes Gold; Demo Tomorrow

Posted by mixmoff On October - 26 - 2010

The wholly original “Majin and the Forsaken Kingdom” (which I’m excited it for real reasons, not just that it reminds me of some OTHER game) has gone gold today, which means the expected release date of November 25th should hold. So everyone, please take your gigantic pet monster and teach him how to queue up downloads on XBL or PSN because the demo drops tomorrow.

In the downloadable demo, players will set out on the game’s very first level where the hero first encounters the Majin. Together they embark on their voyage through the beautiful, yet darkness-infected kingdom. The demo gives players a taste of the vast wealth of gameplay the full version possesses with vile enemies to overcome and conundrums to solve.

Comic Jumper Officially Released!

Posted by Mephianse On October - 11 - 2010

Comic Jumper is out now!

Check out the free ringtone from the game!

BoomGoesMyRingTone

Follow the Characters on Twitter!

Fall Damage Rearmed

Posted by mixmoff On July - 20 - 2010

If you’ve visited the site in the past 24 hours (and shame on you if you haven’t) it would have been tough to miss Fall Damage’s dramatic redesign. We’ve got all types of bells and whistles going on here including a new “Top Stories” sliding header, better integration with the forums, access to the forum chat popup, and an embedded player for the Justin.tv page.

We’ve also taken to content creation in a big way. We’re looking to bring you more than the weekly podcast, posting our takes on the biggest news in the industry. In that arena, we have an opportunity for any of you who want to start out on the long hard road of video game blogging. Become part of the Fall Damage staff by submitting a couple short blog articles to mixmoff@fall-damage.com. If you’ve got what it takes, you could be on your way to internet pseudo-celebrity status in no time!

We're taking a week off

Posted by mixmoff On June - 30 - 2010

We interrupt your regularly scheduled podcast to bring you… absolutely nothing! We’re taking a week off because everyone’s had a crazy week and we all needed a breather. We’ll all be back for the live video show next week on Wednesday July 7th.

See you then!

  

Two weeks ago I find myself deep in thought pondering over a question that was posted on our forums – “What is your personal greatest achievement in gaming?” After serious consideration and headaches, I could only come up with a single answer. I have absolutely no idea.

The successive migranes, however, did make me realise a dark little secret of my past as a gamer, specifically a gamer who prides himself on his knowledge of classic gaming and the wealth of experience under his belt.

 I had never beaten a Megaman game.

Read the rest of this entry »

New Features on the Forums

Posted by mixmoff On January - 21 - 2010

For those of you who have not yet signed up for the forums, there’s been a few big things of note happening over there the last few days. Of specific note is the new Listener of the Week Questionnaire which anyone can fill out and email in to be considered for the award!

Additionally, please contribute to the Listener Question thread if there are specific things you’d like us to discuss on the next show!

And coming this week, we will be polling the community on what our next step will be for the podcast and community. If you want your voice heard on the future advancement of the Fall Damage agenda, then register for a forums account today and speak up!

StarCraft 2 Gameplay Footage

Posted by Aevan On January - 19 - 2010

I am verging on forgiving Blizzard for splitting the game into three seperate parts…but they need more than a 37 second clip to truly win me over. I am trying to comfort myself with the presumption that more time in between games means that they’ll be wonderous and beautiful, and everything a girl could hope for.. I really hope I’m not wrong

I mean, it would be completely irrational for them to have finished all three parts at the same time with minimal effort and they’re just releasing them spaced out like this because they’re a bunch of no good, lazy, bastard, suits who are just in it for the padding of my wallet. Right?

Halo Reach: New Details

Posted by Aevan On January - 16 - 2010

According to February’s edition of Game Informer, the prequal to Halo: Combat Evolved, brings us back into a world of Spartan III’s and all the joys that are had in saving the world while still being completely and utterly expendable.  There are a few notable differences though.

Instead of being just a singular bad ass that is charged with the duties of being the only hero awesome enough to finish the job, Halo: Reach brings us an entire team of Spartans and their squad called Noble Team. You play as Noble 6, the newest member of Noble Team. The leader is Carter-259, gender equality is portrayed by the female Spartan Kat-320, Jorge-052 is heavy weapons specialist and the only Spartan II on the team, Emile-239, and Jun-266 star as canon fodder or “red shirts”, I am sure.

You and your bad ass squad will be going to Reach, a planet that is falling to the hands of the invading Covenant.  The rest of the mission seems pretty clear from here.  Don’t die, save the world, get little to no recognition for it.  A few things that will bring this game out of the typical Halo world will be the darker art styles, battles that support up to 40 AI and 20 vehicles [the original only supports 20 AI, for comparison sake], new weapons [the Marksman Rifle and Needle Rifle, which read like ownage via bullets], Melee Assassinations, and new Armor Up abilities that will allow a player to choose between powered up abilities like Sprint or Camoflauge.  There are new enemies to look out for, as well.  [Lizard faced bipedals that travel in packs.]

From a technical stand point, you can look forward to motion capture having been used in all the cinematic scenes, and 20-40 dynamic light sources at any given time.  Translation: The game is going to be pretty. 

There are a few hommages to Halo: Combat Evolved, so don’t think that you won’t see anything you haven’t already seen before.  The health bar damage will be the same as the first game and a few of the more memoriable weapons will be turning up from time to time.  Regardless, though.. Halo: Reach is proving to be able to stand on it’s own in a series that seems like it’s already done everything it could.  With Multiplayer remaining untouched in the perfection that it is, and the single player starting to sound like it’s going to blow all the other Halo games out of the water; it really leaves me hoping for one thing.

Please be less lame when it comes to your commercials, Bungie.  If this game is going to be as good as it sounds, the overdramatic stylings of advertising are going to be unnecessary.

Just When You Thought It Was Safe To Go To The Movies

Posted by Aevan On January - 15 - 2010

Over at our Forums, Animate The CAKE has shared with us an… interesting Youtube find.  This is, from what I have been able to decern, a trailer for the live-action Tekken movie.  I don’t think there are enough adjectives in the english language to sum up my feelings on this video, so I will just let you watch it and decide for yourself.

Thing To Make You Feel Inadequate, or I RESPECT THAT

Posted by BossGoji On December - 23 - 2009

Note as you watch this that Shine, the kid playing Gouken, is 15 years old, and up against one of the best Akuma players on Earth. We believe Shine’s mom drove him to the tournament.

I’m going to go cry in a corner over my copy of SFIII Third Strike now.

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