
According to February’s edition of Game Informer, the prequal to Halo: Combat Evolved, brings us back into a world of Spartan III’s and all the joys that are had in saving the world while still being completely and utterly expendable. There are a few notable differences though.
Instead of being just a singular bad ass that is charged with the duties of being the only hero awesome enough to finish the job, Halo: Reach brings us an entire team of Spartans and their squad called Noble Team. You play as Noble 6, the newest member of Noble Team. The leader is Carter-259, gender equality is portrayed by the female Spartan Kat-320, Jorge-052 is heavy weapons specialist and the only Spartan II on the team, Emile-239, and Jun-266 star as canon fodder or “red shirts”, I am sure.
You and your bad ass squad will be going to Reach, a planet that is falling to the hands of the invading Covenant. The rest of the mission seems pretty clear from here. Don’t die, save the world, get little to no recognition for it. A few things that will bring this game out of the typical Halo world will be the darker art styles, battles that support up to 40 AI and 20 vehicles [the original only supports 20 AI, for comparison sake], new weapons [the Marksman Rifle and Needle Rifle, which read like ownage via bullets], Melee Assassinations, and new Armor Up abilities that will allow a player to choose between powered up abilities like Sprint or Camoflauge. There are new enemies to look out for, as well. [Lizard faced bipedals that travel in packs.]
From a technical stand point, you can look forward to motion capture having been used in all the cinematic scenes, and 20-40 dynamic light sources at any given time. Translation: The game is going to be pretty.
There are a few hommages to Halo: Combat Evolved, so don’t think that you won’t see anything you haven’t already seen before. The health bar damage will be the same as the first game and a few of the more memoriable weapons will be turning up from time to time. Regardless, though.. Halo: Reach is proving to be able to stand on it’s own in a series that seems like it’s already done everything it could. With Multiplayer remaining untouched in the perfection that it is, and the single player starting to sound like it’s going to blow all the other Halo games out of the water; it really leaves me hoping for one thing.
Please be less lame when it comes to your commercials, Bungie. If this game is going to be as good as it sounds, the overdramatic stylings of advertising are going to be unnecessary.