Archive for the ‘Indie’ Category

Adventure of Link – the FPS?

Posted by mixmoff On July - 14 - 2010


Do you love the Legend of Zelda but wish it was a FPS (first person stabber)? If so, this will be an absolute treat for you!

Some intrepid internet-goer has made exactly that… Zelda 2 – The Adventure of Link as a FPS. Check it out at http://3dnes.blogspot.com/

Making the game
This game was incredibly fun to make. I am a fan of the original NES game and love its innovations and clever game design. But as we all know, Zelda games are long and complex. When starting this project I had to choose very carefully what I had time to accomplish if this game was ever to see the light of day. As a result I decided to remake the beginning of the game up to the end of the first boss. This seemed simple enough, but I knew it would be a challenge. This is the result of my learning programming for the first time and a labor of love making this game in 3D.

Activision Not Made Entirely of Distilled Evil

Posted by mixmoff On June - 28 - 2010

Fan-made games always have a tricky road. Few have fought the good fight to harder than Phoenix Online Studios and their unofficial continuation of the King’s Quest series.

Dubbed “The Silver Lining” the game successfully negotiated their way out of a cease and desist from Vivendi 5 years ago, only to get smacked with another this February from new license holders Activision.

Now comes word that Activision actually rescinded their Cease and Desist order and has granted Phoenix Online Studios a non-commercial license to release the game for free. Activision, fresh off their Puppy-Killer Tour 2010, has done something kind of nice for gamers!

Something tells me there’s going to be some internal pressure to release this game before the next C&D shows up on their doorsteps!

via Joystiq

Super Mario Bros + Tetris = So very much win….

Posted by mixmoff On January - 19 - 2010

At this link you will find a mashup of the original Nintendo staples Super Mario Bros and Tetris. Flawlessly executed by Newsgrounds user SwingSwing, the game makes so much sense it’s ridiculous.

Give it a try!

Snakes… Why Did It Have To Be Snakes!?

Posted by DestinedCruz On December - 29 - 2009

Despite the fact that we mentioned it in a podcast a while back, I still don’t think enough people have been introduced to the wonderful world of Spelunky. I have become completely addicted to the game as of late, and I think more of you out there in internetland should do the same.

Spelunky is a fantastic little indie game developed by Derek Yu, a fairly well known independent developer who’s other titles include Eternal Daughter and Aquaria. Obviously heavily influenced by classic games like Spelunker, the game revolves around exploring an expansive underground cave complex whilst collecting mass quantities of buries treasure, fighting snakes and giant spiders, and rescuing Hysterical Dames. The main selling point of Spelunky for me however, is the completely random nature of the game. Every time you start, the entire game is randomly generated so no two playthroughs will ever be the same. There are some small factors that remain constant, such as the amount of starting items you have and the ‘theme’ of the current level you are on (1-4 are simple brown caves, 5-9 are an underground jungle, etc). You also only have a single life in the game which can make the game a little difficult, although a large amount of the fun in the experience is seeing just how the game will play out the next time.

The game is completely free to download, although Derek does have an Xbox Live Arcade version planned for release in the near future. So what are you waiting for, head over to Spelunky World and download it now!

Honoring Independent Developers: Tipoli

Posted by Aevan On December - 6 - 2009

All of us here behind the scenes at Fall Damage believe that all great developers get their start with nothing more than an idea, a dream, and a passion to see it through..  To celebrate and honor this ideal, we will be bringing you new games that we’ve found through our adventures.  Hopefully, this will mean that we will do our small part to see up and coming developers reach the rank and prestige of companies such as Level 5, Valve and Naughty Dog.

This week I would like to introduce you to a marvelous little game called Tipoli.  It’s a one button iPhone game with huge potential and unlimited fun brought to our eager hands by Proper Walrus and published by Divide By Zero Games.  If you are craving something indubitably addictive and you just happen to have an iPhone at your disposal than there is truly no reason not to go and get yourself a copy of Tipoli.

The good news gets even better once you hear that for the first week Tipoli is only 99 cents in the apps store!  Yes, you read that right.  Only 99 Cents, People.  So go out there, support those big time dreamers with even bigger ideas, and who knows what wonderous things we might see from them in the future!

Oh, and for those who want the game but just can’t be bothered searching for it?  [I know, the internet is a scary place. o_o]  Here is a direct link for download!  Or, if you want to read more about the developers themselves, and the process that Tipoli has gone through to become what it is now; here is a link for your reading enjoyment

And because writing a whole article with piles of information would mean that I’d have to pretend to be an actual journalist, keep your ears open for a future podcast [fingerscrossed] hopefully interviewing one of the Proper Walrus team!

The Unfinished Swan Needs To Be Finished, Already.

Posted by Aevan On November - 4 - 2009

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I found this game on the internets roughly a year ago.  I was immediately entranced and drawn into the concept.  I watched the video.  I looked up the site.  I waited with baited breath and then…  …nothing.   Over a year later and no more word on when it will be released, if it will be released, how they are working on it… nada.  It’s sorely disappointing to see a game that has such an artisitc and inventive way of throwing you into an immersive world just vanish off the face of the earth. 
Read the rest of this entry »

Time Well Wasted – Star Guard

Posted by DestinedCruz On October - 11 - 2009

Star Guard – Level 3 from Sparky on Vimeo.

I just spent around an hour playing through a very cool little indie game entitled Star Guard. Harking back to a simpler time, when stories were simple and gargantuan space monsters were little more than a pile of red squares, Space Guard sees you having to guide a Space Man through The Castle to defeat The Wizard.

Head to the website here and check it out. It’s free, and will cost absolutely nothing.

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