If the sheer number of posts about the game are anything to go by, Alien Swarm is taking Fall Damage by storm these days. Now fresh from PC Gamer we get this video, with a few nifty console codes that transform the top-down isometric view into first person.
For those who can’t squint their way to 20/20 vision, here are the codes from the video:
You have to go to Options > Keyboard > Enable developer console. Then hit ` (to the left of 1) and type:
Despite inFamous 2 being one of my highlights from E3, the redesign of Cole was definitely a lowlight. Sure the original character wasn’t exactly… original. But after spending dozens of hours churning out a true superhero a lot of gamers felt let down seeing the “new and improved” Cole MacGrath Sucker Punch was trotting around. The character had gone from gruff messenger to frat boy faster than you could grind a train rail.
So imagine my excitement today to read IGN saying that they were handed some super secret RE-redesign photos of Cole, and he’s looking a lot more like the previous game. No images are leaked for public consumption as of this point.
Now that we’ll only have to deal with an entirely new voice actor, inFamous 2 may start to feel like a sequel instead of a spin-off.
This week the crew talks about all the great changes they’ve made to the site before talking about Limbo, the extension of Demon’s Souls server support, and XBL/PSN’s value to developers. Additionally we talk more about the search for a new member of the Fall Damage crew!
Sega was apparently pretty pleased with the sales of their first bundle of Genesis/Megadrive games they released for PC gamers, and are getting ready to drop another hot steaming load of retro goodness.
For $2.99 a pop you’ll be able to snag classics such as Kid Chameleon, Eternal Champions, Bonanza Bros, Columns, and Ecco Jr.
“This is another stunning selection of Genesis classics – we’re happy to be bringing back more of these great memories our fans are asking for,” said Haruki Satomi, Vice President Digital Business at SEGA of America. “By bringing these 16-bit titles back for the first time to PC as downloads, SEGA once again shows how to make timeless masterpieces accessible to anyone at anytime”
This week as promised Valve has released Alien Swarm for free, and it is pretty much the best thing to hit Steam since Left 4 Dead 2.
There. I said it.
Despite the fact that it is incredibly short out of the box, (just a single campaign that took around two and half hours on Hard) it is an incredibly fun four player co-op zombie survival alien blasting experience played from a top down perspective. It also happens to be incredibly pretty to look at (it’s built on the latest version of Source, even newer than Left 4 Dead 2’s version) and comes with the easiest map creator in the world. Expect to see literally hundreds of custom maps, campaigns and mods in the coming weeks following its release. I personally can’t wait to see Left 4 Dead campaigns work their way into this title – zombies and all. That would be so much fun I don’t even know where to begin. Not bad for a free title, eh?
So we have a completely free, professional quality downloadable title (that is shockingly similar to the $15 downloadable Alien Breed: Impact), which also comes with the entire source code and the latest version of Valve’s Source Development Kit.
Everybody with a PC shouldmust download this on Steam (it is completely free), and experience Valve once again raising the bar in the gaming industry. I honestly can’t recommend this game enough. Did we also mention that it is free?
Alien Swarm on Steam
Atlus announced today that the online servers for Demon’s Souls (winner of several Fally awards last year) will remain active in North America until at least March 2011.
In celebration of the announcement, there will be a “Pure White Tendency Event” in the game for the next couple of weeks. This makes the game dramatically easier for new players, and opens up areas in several levels that one can only reach by attaining Pure White Tendency in the given level.
“We are proud to maintain our commitment to the Demon’s Souls online community by extending our support for the game’s servers, allowing current and new players to continue to enjoy the game’s vast online feature set,” stated Aram Jabbari, Manager of PR and Sales for Atlus. “One of the highest-rated, most talked about games of all time, Demon’s Souls is defined by its groundbreaking online functionality. No other game better marries suspenseful, claustrophobic solitude with unprecedented cooperative and competitive multiplayer connectivity. Each game world, each individual’s adventure, can be bridged with those of others’, making for one of the most startlingly grand yet deeply intimate RPG experiences ever created.”
This is great news for me personally, as at my rate it will take at least this long to actually finish the game.
Limbo launched today on XBL from Playdead Games and I was thrilled to have a chance to sit down with it. Almost everyone I know has had at least one eye on this gem since it was shown off at E3 last month. It’s been compared (much to its credit) to Braid, the former darling of indie gamers everywhere. After several hours of play I feel fairly confident I’ve seen what this game has to offer, and anyone with a passing interest in visually stunning puzzle-platformers is doing themselves a grave disservice if they haven’t plunked down the 1200 MS Points yet.
It’s hard to go too in depth with this game without spoiling much of what makes it so affecting. You play as a nameless and more or less faceless boy who awakens in the woods on the wrong end of some very scary business. The game does an amazing job of building tension, a rare trait in a game where death happens often and with little to no repercussions. You genuinely don’t want to see your little character chopped in half by a bear trap or smashed by a piston, even if the game autosaves at almost every intersection. You rarely lose any progress due to death, but it’s something you develop a healthy fear of nonetheless.
The biggest concern voiced thus far with Limbo is its length and replay value. Most of the puzzles in the game are fairly simple once you uncover the trick, and so subsequent playthroughs seem unlikely. Couple that with reports of a scant four hours of gameplay and its price tag becomes questionable. But if you’re looking for a game with a unique charm that brings flashbacks of games like Braid and Out of this World, you’re not going to regret your time spent in Limbo.
Ten years after American McGee creeped us all out with Alice, he returns to the series where he made his name. Alice: Madness Returns has been announced by EA and Spicy Horse games, and the launch trailer is everything you’d expect.
Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family’s mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.
So there you go, your run of the mill happy-go-lucky kids game.
If you’ve visited the site in the past 24 hours (and shame on you if you haven’t) it would have been tough to miss Fall Damage’s dramatic redesign. We’ve got all types of bells and whistles going on here including a new “Top Stories” sliding header, better integration with the forums, access to the forum chat popup, and an embedded player for the Justin.tv page.
We’ve also taken to content creation in a big way. We’re looking to bring you more than the weekly podcast, posting our takes on the biggest news in the industry. In that arena, we have an opportunity for any of you who want to start out on the long hard road of video game blogging. Become part of the Fall Damage staff by submitting a couple short blog articles to firstname.lastname@example.org. If you’ve got what it takes, you could be on your way to internet pseudo-celebrity status in no time!
For those of you PlayStation Eye owners or future PlayStation Move owners, this trailer gives you a better look at exactly how our own Freemotion technology will work when tracking your entire body without any controllers. As you can see, we always find it’s best to let loose when playing the game, and dressing up in your favorite ‘bad-ass’ outfit is something we definitely recommend. As far as weapons go, the single-player experience is currently controller-free, and players can use their own inanimate objects to take down enemies with much more style!
Ow my everything. The first 15 minutes of playing this game when it’s still fun will be so glorious.